News – Dota 2 Update – June 6th Dota 2 – Eminence of Ristul Queen of Pain Arcana After so long exploring the playground of the mortal realm, Akasha returns now to the dangerous Court of Ristul, where fiendish new plans are set to begin. Make way for your Queen! Winning or losing games will modify your single rank. News – Dota 2 Update – October 18th, Fast Queue Dota 2 We know that queue times have increased across the board recently, and the most significant factor contributing to this has been the stricter requirements that Ranked Roles imposes on the formation of matches. Prior to the introduction of Ranked Roles, the matchmaker had a wider pool of people to draw upon because of the few restrictions. In the past, when one or more players desired the same role, this conflict was resolved during the game itself, often with unpleasant results. This conflict is now resolved at queue time, but a price of this is that the matchmaker is often starved for players in the least-queued roles. The matchmaker must wait for players in the desired roles to enter the queue, or form sub-optimal matches with the players currently in queue to satisfy all role requirements.
Valve announced today that a new, experimental matchmaking algorithm for Dota 2 will break down MMR into a variety of categories. Today, Valve pushed some new changes to the Matchmaking system in Dota 2. Many players have criticized the current system, which probably played a role in Valve making the change.
The main focus of the update is to improve team balance, player conduct, player behavior, curb account buying and more. The end goal of the patch, according to Valve, is to make Dota more fun for players of all levels. Today’s update also includes some experimental changes which will last until the end of the current season.
In this blog post we decided to drill deeper into the changes in today’s update and explain our thoughts. Matchmaking involves various tradeoffs.
Valve has released its biggest matchmaking update for Dota 2 ever, including radical changes and adjustments, while also laying out a brief roadmap for the future of the video game. That trend seems to have seemingly changed after nine years of Dota 2. Solo and party MMR has been a staple measurement since the beginning, with solo MMR being regarded among the community as more valuable and as a more accurate measure of skill.
Valve has also moved the Ranked Roles feature to the public domain. While previously an exclusive feature of the paid Dota Plus service, Ranked Roles will now be an essential part of the public matchmaking system along with distinct core and support MMRs. Now, leaderboards will be established not just on the value of your solo MMR, as they will also take into account the differentiated core and support MMR. The matchmaking system has long been a point of contention among the community, as both pros and pub players have voiced their displeasure with it.
Valve certainly seems to have taken several of those concerns in mind, all the while making major changes. Valve has always tinkered with the matchmaking system. But the changes here promise to have far-reaching consequences for the longevity of the game.
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We understand that some players, especially at the high end, have experienced a significant drop in matchmaking quality as a result of our recent iterations. We are committed to making matchmaking as good as it can be. For any party that includes an Immortal player, every player in that party will be considered the same rank as the highest player in that party. We think this trade-off is worthwhile at this high level, however, because matches are unlikely to be of high quality anyways with extremely disparate skill levels within a party given the shallow pool available.
Such disparity has often made the games less fun for most players involved. We expect that this will have the net effect of reducing the number of party games at the highest skill levels by some amount, but compared to how infrequent high-MMR party games were in the past, the number of party games should still be higher than the historical average. For any five-player party, they will now only be matched against other five-player parties, regardless of any other matchmaking consideration.
We are unsure if an absolute requirement like this will result in net higher quality matchmaking due to the more limited opponent spectrum available in that case, but we know this is an aspect the community talks about often and we are going to do our best to work within those constraints. Similarly, any solo player will now only ever be considered for matches against at most one party of two.
This will be a hard requirement for the matchmaker instead of a situational consideration. We will be monitoring the system after release to make sure the fixes have the intended effect. It is possible that there will be more issues to work out, so if you notice anything too far off please let us know. While this gave some loose sense of progression, it made comprehension of what medals represent more difficult.
Once the match is full, the bot drops from the game so that the match can start. At this point, we are not different with our fans. We will also continue to encourage fans to contribute their ideas into this game.
Dota 2 is a multiplayer Action RTS game developed by @valvesoftware. blog. The US East matchmaking server cluster is offline temporarily.
The first big and quite surprising change was that Valve got rid of Solo queue in its original form. That said, Dota is a team game, so pushing players towards playing in pre-made parties to fully enjoy the game makes a lot of sense. This might currently be a problem because the new matchmaking update makes Solo a bit less enjoyable especially on the higher MMR brackets while finding a dedicated same-skill-level party is hard.
Maybe the next logical step would be to integrate a friend-finder in the client finding people close to your skill level, play-time preference, role preference, language, etc. So, to make the overall experience better for everyone it makes sense to incentivize players to behave more heavily. They are currently employing the stick method with the low behavior score ban waves, but a carrot could also be implemented:.
For example, maintaining a behavior score above 9k can give you periodic rewards like a free Rylai Wheel spin every month or something along those lines. All of this is aimed at making the support role more enjoyable to make it possible to own and visibly decide games from a support position. Because of this, we definitely expect this trend to continue.
This is for ranked matchmaking where queues have been getting longer and longer over the past few months and the hope is that this Dota 2 Fast Queue system will alleviate some issues. In a recent blog post , Valve revealed why the Dota 2 Fast Queue had to be implemented and explained how it will all work. Basically, if you have all roles selected when looking for a Ranked match, you will automatically be placed in the Fast Queue and players in the Fast Queue will be given priority by the matchmaker.
We know that queue times have increased across the board recently, and the most significant factor contributing to this has been the stricter requirements that Ranked Roles imposes on the formation of matches. Prior to the introduction of Ranked Roles, the matchmaker had a wider pool of people to draw upon because of the few restrictions.
In the past, when one or more players desired the same role, this conflict was resolved during the game itself, often with unpleasant results.
Fancy a crack at the big leagues in Dota 2? Read our article to see how ranked matchmaking works and what each ranked tier entails.
The new Ranked season is here. The changes in this update will be rolled out gradually over the next two days as we iron out bugs. The calibration part of the new season will begin this Thursday. One big observation that we had since the previous update was that matches with misaligned roles had a meaningful impact on game quality. An example of this is when the mid player for one team has the highest rank on their team, and the mid player on the other team has the lowest rank.
This tended to cause games to be really volatile and not enjoyable. In the past we used to prioritize rank spread between the two teams as one of the main criteria for the matchmaker to judge success, however as part of this update we are changing its priorities. It will now put a big emphasis on making sure that the roles are more symmetric rather than other criteria.
Trusted Reviews may earn an affiliate commission when you purchase through links on our site. Learn More. In a blog post on the Dota 2 website , Valve announced some of the changes that they are making. One of the most controversial is that solo matchmaking rating MMR and party MMR are no longer separate, and are now one and the same.
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Valve continues to struggle when it comes to Dota 2 ranked matchmaking and the publisher is rolling out another new solution. The latest Dota 2 update implemented a new way to queue for ranked games in the form of Fast Queue. The new system serves to speed up the ranked matchmaking experience, which has been mired of late by brutally long queue times. Fast Queue players are prioritized by the matchmaker, allowing them to enjoy shorter matchmaking times. Players are automatically enrolled in Fast Queue if they select every role for ranked matchmaking, and can earn credits towards future Fast Queue games with their preferred role.
Anyone that follows professional Dota 2 players has seen them gripe about matchmaking times at one point or another, but that has been impossible to ignore of late. This is particularly troublesome for pro players, who struggled to find games quickly even before restrictions were applied. That has players at all levels calling for an end to role queue. Many are calling for role queueing to be nixed entirely because of this, but Valve seems committed to it.
The larger question is how Valve can lure back in the hundreds of thousands of players that have moved away from Dota 2 throughout Dota 2 update brings Fast Queue to ranked matchmaking Steven R. November 2,